Blazing Chrome feels like the lovechild of Contra and Mega Man X. It’s a 2D side-scrolling shooter with six levels. It should be short and sweet, but ala Contra each time you’re hit by an enemy you die immediately. You’ll pop right back up, blinking with momentary invulnerability, hoping the same enemy type or boss pattern doesn’t wreck you again. It’s classic hardcore gaming for people who don’t mind a little frustration. At times the frustration might be too much to bear, but for certain old school gamers that’s half the fun.
Like with old coin-op arcade games, there are a ton of sucker punches. Enemies pop out of nowhere and gank you easily, forcing you to memorize patterns and carve a replicable path through each level. It’s also a game where each time you die you learn something and can improve your strategy, assuming you don’t get too tilted. Levels start out feeling unfair and cheap, but once you recognize what the game wants you to do, it’s actually manageable. Sometimes the controls feel a bit clumsy, like when you’re trying to gauge how fast or far you can swipe with your melee attack. There are also occasional visual glitches, but they aren’t game-breaking, and in an odd way they make the whole thing seem more authentic. Unlike a lot of nostalgia-fueled games, this one seems to forego an added level of irony. For the most part it really does feel like a classic game, right until the clever CD gag in the credits.
I wouldn’t put this game in the same category as Cuphead because it lacks the visual beauty and replay-ability. Finishing a section of Burning Chrome comes with the feeling of, “Good! Now I never have to do that again.” You’re proud of yourself for completing a difficult challenge, but there’s no incentive to ever experience that hell a second time. Cuphead is better balanced and a more polished experience overall. While Cuphead pushed the genre forward, Chrome is stuck in the past. It’s a callback to the omnipresent hyper-masculine shooters in the early 90’s, no more, no less. It’s a style of gaming perhaps forgotten because it’s no longer tenable, but that doesn’t mean it’s without its charms. Blazing Chrome embraces what made Contra work while never straying too far outside the SNES’s technical limitations. It’s a specific game for specific fans, and if you’re in the mood for some challenge and carnage you may very well be satisfied.