I’ve seen a lot of people complaining about the political messaging of Far Cry 5, everything from people believing it’ll give Doomsday Preppers and real-world cultists new verbiage for their beliefs to those who don’t believe it goes far enough in taking a stand against Trump’s MAGA minions. It’s true that Far Cry 5 lets its cult member villains wax poetic about the corrupt bureaucracy and immorality of modern society, but to claim that any of these monologues includes a new lexicon for your local well-armed militia may be pushing it. As noted in other reviews, Far Cry 5‘s political satire is skin deep. It references catch phrases, MAGA included, that have swept the meme-ridden media landscape, giving voice to pat expressions of political propaganda that probably didn’t need another loudspeaker. But then again, can the same work of entertainment really be criticized for being too problematic while simultaneously not going far enough?
Such is the case with Far Cry 5, an action-adventure video game where your rookie Montana deputy gets inextricably involved in the eradication of a cult run amuck. The opening scene sees our hero and his police posse attempting an ill-advised arrest on the Manson-esque cult leader known as Father. Shit goes awry, and soon you’re off on an explosive open-world quest to rescue the members of your team who’ve been kidnapped by Father’s sidekicks, his two creepy brothers and the fatally intoxicating Sister Faith. Most of your time will be spent liberating hostages, blowing up bright red silos, and recreating action movie sequences to the best of your ability.
The game gives you the option of exploring any of the three regions- each controlled by a different evil sidekick- hopping between them and completing missions as you so choose. I went for Sister Faith’s region first, as it felt the creepiest and most engaging. Though the inclusion of zombie-esque drugged out cult-ies is questionable, the fun of taking them down is palpable. The other two regions are fairly similar, but are controlled by forgettable villains whose schtick oscillates between maudlin and cornball. When they’re monologuing, I suggest you skip the cut-scenes and grab yourself a Coke.
The fun of the game, and there is plenty of it, comes from the side missions and the wacky party members- including a bear named Cheeseburger. Very little of the fun comes from progression in the main story, which may be thought of as a momentary distraction from the thrill of adventure. For those sick of open-world games and craving a focused narrative, Far Cry 5 may disappoint, but if you are like me and wanted a more refined take on Just Cause 3, you’ll be in luck.
Now then: I’d like to talk briefly about the game’s ending, but it is a MASSIVE SPOILER, so please turn your eyes off if you have not completed the game. The so-called ‘good’ ending of Far Cry 5 is hilariously ridiculous, making almost no sense. Whoever wrote it wanted to seem clever and failed miserably. Oh well. At least we’re treated to one of the most jaw-droppingly insane endings to a game ever.
Spoiler-fearing citizens gone? Good. The game ends with a series of nuclear detonations, a failed escaped attempt, and the conclusion that you’ll be locked with Father, the evil cult leader, in a bunker for the rest of your life. Game Over. The ‘happy’ ending of the game results in your character ultimately failing and being punished for his or her attempts to save the day. It seems to be implied also that the supposedly bat-shit cult leader was actually a soothsayer- how else could he have predicted this outcome?- or an international terrorist, because otherwise I can’t even begin to explain how this turn of events came about.
The logistics of the conclusion- that the villain had somehow either planned or predicted a nuclear holocaust- go so far beyond the realm of internal logic that it feels more like a fuck you to reality than a satisfying conclusion. However nothing in the game had really built in any particular direction, so the fact that the ending was a surprise was enough of a shallow victory to elicit some chuckles from me. This is Far Cry after all. Exciting it is, but smart it is not.
Rating: 7.5 out of 10